Twisted Insurrection is up for Nomination as Mod of the Year 2013. Mod of the Year voting will commence for 10 days, after nominations from you are tallied, on the 11th of December the TOP 100 is unveiled and a final round of voting begins for another 10 days to determine the 2013 victor.
Here's a short re-cap of our past Mod of the Year success:
In 2009, Twisted Insurrection was nominated in the Top 100 Upcoming Mods.
In 2010, we released Public Beta 1, and Twisted Insurrection reached the Top 100 Released Mod Nominees.
In 2011, Twisted Insurrection was voted to the Top 100 Released Mods.
In 2012, Twisted Insurrection was voted to the Top 100 Release Mods.
This year has been a very good and productive year for us all on the Twisted Insurrection team, doing things we never thought possible and also the staff meet-up we had in Finland a few weeks ago. In terms of Public Releases, there hasn't been anything this year I'm afraid, but we have worked tirelessly to push Twisted Insurrection ever closer to the finish line. Public Beta 5 is going to be better than ever, at least, we hope you'll agree!
Without further a-do, hurry up and go to this link, scroll down and vote!
Remember that you can vote for more than one Mod for Mod of the Year, released or not, so be sure to check out our affiliate pages as well!
It has been a long, eventful and productive weekend for the Twisted Insurrection staff! For no other reason than for the pure sake of it, 6 of us decided to meet up in the flesh in Helsinki, Finland for a short break within each-others company. We had a great time and many laughs were had in the short amount of time we spent in Helsinki (and a lot of money was spent...), it also resulted in a very productive modding spree! It was nice to finally meet you guys!
Now, also today I bring you previews of some new Tiberium lifeforms that have found their way into Twisted Insurrection, all of which were created during our trip to Finland by LKO. These are our "Tiberian Friendlies", some (mostly) harmless critters in addition to our already eclectic blend of Tiberium life.
Meet the Bi-Leg critter, commonly known as the Typhon, the Greek mythological king of monsters. Despite it's name, this friendly two-legged creature is a harmless lifeform commonly seen in largely mutated and Tiberium infested regions. Whilst up close it definitely has a frightening appearence and is around the same size as an average human male, it is a class case of "it's more scared of you than you are of it", it will flee if approached and panic if attacked.
Meet the Spring-Worm, known by many names such as the Tiberian Slinky, Strider and the Tumbler. All of it's names were based on the creatures unusual movement, believed to be an advanced mutation of common earthworms (though this isn't known for sure), the Spring-Worm critter is a herbivore and will cause no intentional harm to any living creature.
Finally, the last critter in our series of friendly Tiberium Lifeforms (aside from the Whaloon, which was mentioned in a previous post), I present to you: The Tiberian Tick.
They are large insect-like creatures that move around in a similar jumping manner to the common flea. While these are in fact friendly lifeforms, they are known to explode violently if threatened as a form of (destructive) self-defense expelling harmful toxic gas at the same time. Approach at your own risk, ladies and gentlemen, for even harmless creatures can have a nasty side!
Not exactly a new tiberium lifeform, but an all new important and well made asset, this is GDI's new Tiberium Harvester, made by ErastusMercy. GDI's Tiberium Harvesters are slower than the Nod counterpart but have a much higher load capacity and are entirely amphibious allowing them to access isolated tiberium with ease.
That is all for now, but as you have already been informed, there is a lot of work in progress so hopefully before too long we will have a lot more to show you.
Several of us are in the process of producing more maps (both multiplayer and singleplayer) and some new graphics, yesterday I replaced the old and ugly Subterranean Dwellings with a brand new and improved image, which will also be shown publicly once the rest of the structures have undergone a new makeover (they have done before, as can be seen in our gallery, but I have decided that they can still be improved).
Thanks for reading, ladies and gentlemen and Take Care!
Twisted Insurrection: Original Soundtrack Volume 4 announced!
This new volume will include several new tracks, edited and fixed versions of our older and classic tracks and some overall remastering. The newest addition to our eclectic soundtrack is this remake of the classic Frank Klepacki track, Act on Instinct. We call it: Act on Insurrection
This track was made by OmegaBolt for Twisted Insurrection.
I apologize that this is a very brief news post as there isn't really much else to say as most of our recent updates have already been posted here and everywhere else, but I like to keep everybody informed wherever TI has a page. It's a difficult job, but it needs doing!
Check out Twisted Insurrection's pages around the web!
Hello ladies and gentlemen, I'm please to bring you some good news today.
Some of you may be aware that I (Aro) announced my resignation as Twisted Insurrection leader a few months ago, I'd just like to inform you that I have changed my mind on the matter due-to several reasons and will be resuming work as normal! I apologize to our fans whom I may have disappointed, but I'm happy to announce that it was, afterall, only a temporary leave.
After recent discussions with some staff members and some other people I consider to be my friends, I have managed to be persuaded to think otherwise about my resignation, so I owe a lot to the guys for helping me pick up my mood again.
One other main deterrent of keeping up working on Twisted Insurrection was the fact that Windows 8 hindered my ability to resume work at the pace that I usually keep, but now thanks to a lot of fine-tuning and fiddling, everything is back in order again. Once Public Beta 5 is released and I have found an almost-perfect solution to the Windows 8 issue, I will include a tutorial of how to get TS/TI working correctly on the dreaded operating system.
Now that I am back in the game and finally have internet set up at my new home, I am pleased to inform you that Twisted Insurrection will resume progress as normal! Not that Twisted Insurrection has been quiet for all those months, quite the contrary. We are only 2 Nod and 3 GDI Missions away from having a completed campaign, big props to Q45 for all his hard work. Once both campaigns are complete, some additional challenge missions will be created and then work on GloboTech's... missions... will begin.
Now, I know what you're all thinking, which is probably something along the lines of "But Aro, when will the faction structures and units be finished?" and the answer to that is simply this, I don't know. ErastusMercy, the lead voxel artist for Twisted Insurrection has been on hiatus around the same time that I took my "leave" due-to several reasons, one of which being to embark on working on his mod, Emerald Prophecy, now for the Unreal engine, but hopefully he'll be back in the game soon.
Lin Kuei Ominae, the Nod Building artist for Twisted Insurrection has been unable to use 3DSMAX for quite some time now, but that time is drawing to a close very soon (we hope), once he is able to begin work again, the Nod structures will start flying out again. Henskelion, our cinematics artist is also busy with studies, meaning that progress has been slowed too, but not for long. As for GDI, well it's just a matter of whether the artist in question has time, I'm going to discuss things with some of our SHP artists and see whether or not we can get things rolling at light speed again!
So we have taken quite a blow in terms of staff activity, but things are going to pick up again as from today. Sadly, no, I can not give you a set date on Public Beta 5's release, but that's only because unforeseen consequences are bound to happen if I start making promises on release dates. Never-the-less, looking at the progress that has occurred and how much shorter our to-do-list has grown (with the exception of some faction graphics), we're nearing completion, and whilst it's not just around the corner, it's going to happen!Tiberian Sun modding will not die until we die. Fuck you, Windows 8!
Check out Twisted Insurrection's pages around the web!
It is the 7th of June, which can only mean one thing! That there is absolutely no special or unique feature about the day itself that calls for a news post, but rather, there has been enough progression since the last one to justify another!
For those of you that frequently check the forums or ModDB pages, you will be aware of the new maps that have been posted recently to complete the Tiberium Region themed maps, these maps are of course the following:
Secondly, we have a new Cutscene complete and implemented in-game created by our very own Henskelion and carefully converted by Apollo (Leader of Robot Storm) to maintain as much quality as possible in both sound and audio. This is a generic GDI Logo cutscene, which will be seen either during a Nod loss or a GDI victory scenario.
A new structure available in GloboTech's evergrowing army is the Tech Airstrip. Once captured you will be able to construct all of GloboTech's available aircraft for your own personal usage. Destruction guaranteed.
And lastly for this update (I know, it was a bit shorter than usual, but quality is greater than quantity, right?), I have some more campaign previews ready straight out of Q45's mapping oven. The following previews do not contain much information regarding the missions themselves in an attempt to prevent spoiling the campaign plot for those of you whom don't already know. GDI 12 is not all that it may seem!
And that's all for today. There are some more bits and pieces to show such as the new shoreline tiles and some other new pieces of terrain, but they can be seen in the gallery sections. More coming soon!