Whew! It's been a very busy couple of months here on the Twisted Insurrection team. You all may have noticed a huge burst of activity, that is because I had decided to take a short break from modding just before the new year, meaning that once I got back into the spin of things, there would be a huge list of progression updates. The Public Beta 5 changelog already has well over 400 changes and additions and is definitely going to be our biggest release yet! It's looking like a release will come much sooner than we had initially anticipated.
There have been tons of larger changes as well as smaller changes done in the past month, some of the most significant things involve remastering some of our older, dated work, the addition of hundreds of additional visual assets (or the replacing of old ones) and some new campaign missions. GDI Mission 13, Nod Challenge 2, major edits of Nod Missions 11, 12 and 13 and there will be many more ready for the next release.
Since Tiberain Sun itself works with palettes, it can be difficult to get as much detail as possible out of most assets, primarily animations. Apollo, TI Team member and leader of the immense Robot Storm mod has remastered the animation palette, allowing much more detail to be provided in every single animation SHP. Along with the improved palette, several older and uglier explosions have been remastered. Here are a couple of examples:
The cameos I put together for the early releases of Twisted Insurrection somehow managed to survive up until now, I'm surprised there were no requests from the public to replace them, 'cause lets face it, they weren't very good. I've gone through all of the Nod cameos and remastered every single one of them (With exception to the Scorpion Tank and Infector cameos, which were made by our leading voxel artist, ErastusMercy), along with adding cameos for Twisted Dawn era units, GloboTech vehicles (which will now be available in TI Skirmish mode once capturing the new warehouse tech structure) and all others. GDI cameos will also get a polish, but not until some of the voxels/sprites are replaced.
Eventually, we aim to replace all of the voices borrowed from other games in Twisted Insurrection with our very own. We'll be putting up a spreadsheet as soon as posisble so the public can donate their attempts at voiceovers too. I have already added two full-time staff members to work as voice-actors and so far they are doing a good job! Here is a preview of the new Infector voiceover by Swirekster (or Swinfector, since a lot of his work revolves around it)
Our website has undergone so many changed since December. These changes include adding whole new pages to the website, updating older ones, adding all of the new cameos, updating the gallery and maps sections and many more bits and pieces (which I'm sure you'll spot after flicking through). Updates will still occur as time goes on, so keep your eyes peeled! Eventually I'll also get around to adding a new IRC channel...
Lots of units have gone under role-changes and general revamps for Public Beta 5. The most noteable changes would be the new Enforcer and revamped WASP APC for GDI (WASP still needs an image change).
Another new unit that will make a solid appearence in the later missions of the TI campaigns is the new GloboTech "Super Goliath". After assessing the Emerald Peak massacre, GloboTech executives issued the order to repurpose the Goliath stockpiles, to aid in the defence of the company against their new foe.
Utilising these supplies GloboTech engineers attempted several failed refits before successfully producing what they dubbed the Super Goliath. The Goliath's hull was reinforced and the discus launchers were removed in favour of a power cell capable of powering the vehicles new primary armament, a custom built rail-gun. These tanks were then issued to GloboTech most elite armour divisions whose skilled crews were familiarised with the workings of their new vehicles so they could more efficiently maintain them.
And last on our list (I have skipped a couple in order to save time, such as some remastered maps and new civilian eye-candy) Henskelion has a new FMV fresh out of the oven. This is a generic Nod Logo cutscene for either Nod Victories or GDI Losses. Expect many more to be reveleaded soon, there is another that is 90% complete, however we will not show it until it is deemed a finished product.
And that is all for today. I hope you enjoyed the update and are looking forward to the many more announcements to come! Thank you to all of our fans for the over 10,000 unique downloads of Public Beta 4 and for playing the mod, it really does make us proud and we couldn't have the motivation we need without you! Keep on tracking, 'cause there is plenty more to come. Hopefully we will be out of beta much sooner than we think!
Greetings, Ladies & Gentlemen! I have a small gift for you all to preview today, created by the hands of our cinematics artist, Henskelion. It is the first finished* FMV for Twisted Insurrection. For those of you that have played through the Nod campaign, I'm quite sure you could throw in a guess as to which mission this FMV would be palyed after.
Other than the Nod Logo test video (which isn't a final piece) this is the first of the TI video cinematics that have been posted publicly. There will be plenty more to come in the near future, including transmission (radar screen cinematics) specific videos and more end/start of mission videos all to add more depth to the singleplayer gameplay.
Hats off to our very own Henskelion for doing a fantastic job and boosting my motivation.
*There are still a few small kinks here and there that may possibly be edited and or changed, it was also mainly put together as a test of skill for the artist himself, but for the most part, it's deemed a finished product and will most likely be included in future releases.
For quite some time now, one of our staff members, Henskelion has been working on some CGI material in order to add some more depth and FMV's to Twisted Insurrection's story-line. Whilst this is still very much work in progress, the aim of this game is to allow the storyline to flow much more smoothly within the campaign, also preventing players from having to read paragraphs of text (which will also be replaced with voices at a later date).
There will be In-game movies for Public Beta 5 onwards, featuing FMV's for both the Twisted Dawn era missions and of course later the Twisted Insurrection era. Here are some previews of characters and scenes so far:
(Click the above images to view larger resolution)
Note that everything you see here is not finished, but everything is looking very promising and there will be at least one or two FMV's ready and in-game for Public Beta 5. Contrary to popular public demand, I highly doubt there will be any live-acting scenes, but rather some Generals-esque campaign dialogs for breifings. There was also this Nod victory cinematic put together as a test quite a long time ago just for testing purposes:
I again apologize for the lack of activities on the forums and on the public update sites recently, but the excuse is still the same, we're all busy people with plenty of things to do, but that does not mean that Twisted Insurrection is not being worked on.
Thank you for your time, I hope you enjoyed the news and Happy Valentines day, ladies and gentlemen!
As you are all probably aware, I made a statement on some certain websites indicating that there would be a release in January to make-up for the lack of one on Xmas eve, which is our usual tradition, however, I have not actually got around to packaging up a new release.
We are all human beings, and we've all got other things to tend to instead of Twisted Insurrection 24/7, as much as I love it, it's always going to be a very low priority to me, but my highest priority in the modding field.
Anyhow, I'd like to apologize for not being able to live up to my word of a release last month. I have learned not to set release dates until I am 100% certain that the deadline can be reached.
In any case, all this waiting has not been in vain, there has been plenty of work done to Twisted Insurrection behind the scenes, enough to retract my previous statements that there will be no Public Beta 5, I'd say. There is no sense in doing another release now when there will be a more worth-while and complete release (enough to be Beta 5's release) in a few months time.
Those of you whom check the Twisted Insurrection website on a regular basis may have noticed some new images and updates to various areas of the site, including additional images in the gallery.
One of the most significant changes up-to-date will be additional gamemodes. Currently, there is only one new gamemode coded into the current Insurrection build which is King of the Hill. Several multiplayer maps have been edited for this new gamemode and will have several of it's own unique maps before the next release. More images to showcase the gameplay of this new multiplayer gamemode will come in due time.
There have been additional updates done to the campaign based upon public feedback and staff findings and additional missions will be available. The exact number is unknown as of yet. There will be an option allowing you to chose each mission individually in no particular order in the next release. This feature will be removed during the final releases of Twisted Insurrection.
Granted, much of the work done to Twisted Insurrection behind the scenes consists mostly of coding work, there are already over 300 individual changes recorded in the changelog since Public Beta 4's release, which given the time-gap between now and the last release is quite a significant number of changes. I do however have a few small screenshots of some graphical changes and additions.
Hopefully we'll have some additional faction structures to add to this list of graphical changes before a new release...
One of the most significant changes to Twisted Insurrection since Public Beta 4 is a new and improved radar interface, which those of you with keen eyesight may have already noticed in some previous screenshots. It may not look like a large change as the radar interface itself is tiny, but every single Template file has been edited in order to make the radar more clear, useful and actually radar-like, here are some examples:
Click the images for a more clear and slightly larger view...
More screenshots coming soon, I assure you!
And that's about it for this post, I will end on a review that has been brought to my attention by one Plokite_Wolf of the CNCNZ Forums. It's a nice video review of Twisted Insurrection which is in my opinion a very handy one for players new to the project as it summarizes the key story points quite well.
Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of Twisted Insurrection. This new version features remastered versions of many of the older Twisted Insurrection tracks and features new tracks such as Stripped of Life, Adrift, Killing Fields, Stalkers and the remake of the dated track, Despair. This version also uses properly named and numbered tracks with correct information.