Hello everybody, it's been a long time. Nearly two years have passed since the last major release for Twisted Insurrection. The long wait was only made worse by our unintentional lack of communication. In the past few years, our team has slowly grown thinner, leaving us with only a few active but strongly dedicated members. Most other contributors are busy with real life or other projects, so development has been slower than before.

That said, TI is very much still being worked on. It's taken time, but we're finally releasing that you've all been waiting for - version 0.8, or as we like to call it, the Invasion Update.

We hope that this new release is proof of our dedication to TI's continued development. In fact, our plan is to release smaller, more frequent updates from now on. We would also like to keep the public better updated on what is happening with TI's development from now on.

Without further ado, let's have a look at what this version has to offer, shall we?

New features in version 0.8
The complete changelog can be found here, be sure to check it out!



Stability Fixes
TI has been known for crashes and connection errors during multiplayer matches, which can be frustrating to anyone trying to play online. Version 0.8 has hundreds of changes and fixes aimed at making the game more stable and allow players to enjoy the game without interruptions. Additionally, these changes have made the next feature viable to implement.

Co-Op Mode
TI now has a fully working Co-Op mode along with a new mission to play! This new mode is intended to have additional missions in the future, including a campaign which will provide more insight into the storyline, in particular, the Forsaken. Special thanks to Rampastring and the DTA mod, who helped immensely in making this happen.

New Buildings, Units, and Terrain Props
Many new assets have been included in the latest build including:

  • Globotech (tech faction) now have their own Refinery, Silos and a new Gun Drone
  • The Forsaken (tech faction) now have their own artillery, the Mistfire
  • Sons of Kane (campaign faction) get both an Attack Buggy and Bike (currently crate goodies)
  • UN (campaign faction) receive a new Light Tank and TOW Humvee
  • Twisted Dawn era Nod gains the Chemical Warrior, both factions get a Recovery Vehicle
  • Infested trees, Blossom trees and Tiberium-based megaflora
  • Numerous map props for the upcoming campaign

And more.





Rebalanced Factions
Many units in TI were often unused for standard play due to having a very niche nature or by being too underpowered. Overhauled units include:


  • GDI Siege Trooper
  • GDI Phalanx Railgun
  • Nod Cleaver Drone
  • Nod Hammerhead
  • Nod Stinger Mobile SAM

Just to mention a few.

New Campaign Missions
The TI story is undergoing work to make the storyline fit together better. GDI mission 1 has been updated to a new version in which the UN will play a larger role in GDI's collapse and later subsequent rebirth. Additionally, the Twisted Dawn Missions 1 & 2 have been amalgamated into a larger mission as both missions canonically take place on the same map and are relatively short.



5 New Multiplayer Maps
New Multiplayer Maps Five new multiplayer maps are included in the new version. In addition, many existing maps have received updates.


1 Co-Op Map

  • [2] Operation: Friendly Fire


8 New Music Tracks
0.8 soundtrack includes six new tracks by Swirekster and a guest track by Stringstorm.


  • Pyrotek
  • Bogeyman
  • Incandela
  • No Mercy
  • Lines in the Sand
  • To Shreds
  • Lullaby
  • Lunar Grin














New Bonus Mission
'Operation: Friendly Fire' is a parody mission of the "Raid Area 51 - They can't stop us all!" event, featuring the soundtrack "It's Happening" by Montlygon. Disclaimer: The TI Team by no means encourages the actual event set for September 20th 2019. We strongly discourage any attempts to approach the facility as it is an active airforce base.





All this and more in the latest build.





Download the latest volume of our official soundtrack.






Project W.I.R.E.S.
Last but certainly not least, we have another present, something quite different. Sivsarcast, a blogger, writer, and an active member in our community, has been developing a grand novel based on the Twisted Insurrection storyline. This novel, titled Project W.I.R.E.S., follows the events of the game's singleplayer campaign, featuring familiar characters and introducing new ones. Here's an excerpt from the intro:
Quote:
Tiberium. Its emerald glow alluring as it is deadly. Its arrival shook the world to the core, sparking what would be known as the First Tiberium War. The Earth was split between the Global Defense Initiative(GDI), who sought to contain Tiberium, and the Brotherhood of Nod, who embraced Tiberium as their salvation.

Three years of bloodshed have eroded the eagle’s talons, while the scorpions continued to crawl out of the woodwork. The completion of the Orbital Ion Cannon would be the eagle’s saving grace, a tool to end the war. That is, until the unthinkable


Read the novel here

Note: Project W.I.R.E.S. is based on the pre-version 0.8 storyline. Most of the story's events will therefore be either spin-offs or non-canon.

Be sure to also check out Siv's blog, including the popular series Tiberium Tuesdays.

Join The Brotherhood
We thank you for your continued support and hope you enjoy the latest release. If you want to support the development of TI, why not consider contributing or even applying to join our team. We have open positions for 3D and 2D artists as well as map-makers, but anything from voice and sound assets to just plain writing is appreciated. In most cases, previous experience with the Tiberian Sun engine is not required. If you can contribute, then don't hesitate to contact us!

We're also looking forward to hearing your thoughts on version 0.8, so feel free to ask us any questions or report any bugs you encounter.

Now go forth and have fun!




P.S. I would've posted this sooner here but unfortunately, PPM was inaccessible due to recent DoS attacks. Thanks to Banshee for posting the news on the front page.

Posted by Crimsonum at 09:27 - September 23, 2019 - Comment (1)

The Twisted Insurrection Team is pleased to announce the hotly-awaited release of Twisted Insurrection Version 0.7!



This latest release has undergone over 400 lines of various changes, fixes and additions, the most exciting of which is the implementation of a new Tech Faction: The Forsaken, a darker take on the Forgotten from Tiberian Sun.

Here's a summary of the changes. For a complete list of changes since the last public release, check out the full changelog.

Key Additions & Changes

  • 14 New Music Tracks
    • Tibby & Noddy
    • In Flames
    • Arming to Win
    • Veins
    • Radioactivity
    • Tungsten Souls
    • W.I.R.E.S
    • The Surveyers
    • The Theme
    • Milestone
    • Nod Crush Remix
    • Cold Rain
    • Obsession Software
    • Killing Fields [Frank Klepaki Remix]

  • 11 New Multiplayer Maps
    • [2] Big Little Lake
    • [2] Industrial Strength
    • [2] Siege Rush
    • [2] Tournament City
    • [4] Mental Malice
    • [4] Offense Defense
    • [4] Escalation
    • [5] D-Day
    • [6] Close Quarters
    • [6] Forsaken Night
    • [6] Island City

  • New Tech Faction: The Forsaken
    • Eight New Forsaken Tech Units
    • Three New Forsaken Tech Buildings
    • Two New Forsaken Tech Defenses
    • One New Forsaken Superweapon

  • Other Additions
    • Over a dozen hacks that significantly enhance gameplay
    • New and improved unit & building graphics
    • New & improved terrain graphics
    • New Voiceovers
    • Balance changes & bugfixes including
    • Tech units (GloboTech & Forsaken units can now be built from, and only from, their respective factories)
    • GDI Marauders can now fly with jetpacks
    • Nod Cyborgs now have more specific roles
    • Tiberium lifeforms are now a more serious threat


All this and more in the latest build.



Download here or update via launcher

We thank you for your continued support and hope you enjoy the latest release. We're also looking forward to hearing your thoughts on Version 0.7, so please feel free to ask us any questions or report any bugs you encounter. Now go forth and have fun!

Posted by Crimsonum at 22:08 - December 21, 2017 - Comments (3)

Hi everyone.

First of all, a big thanks to all our fans out there for voting us on the first phase of the Mod of the Year Awards. Thanks to you, we've made it to the Top 100 nine times in a row!

However, the battle is not over just yet. Phase two is on so remember to vote for us a second time. Just head to the Top 100 page on Mod DB, find us under Tiberian Sun mods and click vote! Remember, you can vote for as many mods as you like, so don't forget to vote other great projects such as Dawn of the Tiberium Age and Mental Omega.

Now for the announcement you've all been waiting for...

Version 0.7 & OST Release Date

Twisted Insurrection Version 0.7 and the Original Soundtrack Volume 7 will be released on thursday, 21st of December, 2017.

Here's a brief summary of what we've accomplished since 0.6.5:

  • New tech faction: Forsaken
  • New units
  • New structures
  • 14 new music tracks
  • A dozen new multiplayer maps
  • Over a dozen hacks that significantly enhance gameplay
  • Updated client, with several fixes and new features such as multiplayer auto-saving
  • New and improved unit and building graphics
  • New and improved terrain graphics
  • New voiceovers
  • Improved campaign missions
  • Enhanced gameplay
  • Improved map editor
  • AI improvements
  • Tons of balance changes and bugfixes, including:
  • Tech units, including GloboTech and Forsaken units, can now be built only from their respective factories.
    • GDI Marauders can now fly like the Jumpjet Infantry in TS.
    • Nod Cyborg Reaper (new graphics) is once again treated as a vehicle (like in Firestorm) and must be built from the Fist of Nod
    • Tiberium creatures are now stronger against anti-personnel weapons.
    • A ton of miscellaneous fixes & cleaning of the INIs.


And that's only scraping the surface! The full list of changes is over 400 lines long!

So mark up your calendars and prepare your battle stations. The next update is going to be big.

Posted by Crimsonum at 10:13 - December 15, 2017 - Comment (1)

Hi everyone!

It's that time of the year again, the time to start voting in the Mod of the Year Awards!

As you might know, we've had a solid place in the Top 100 for eight consecutive years, and it's all thanks to your support!
Now you can help us reach the position once more.

Click here to head on our page on Mod DB.

Remember, you can vote for as many mods as you like!



P.S. Expect a big announcement in the next few days.

Posted by Crimsonum at 14:04 - December 01, 2017 - Comments (0)

Hello everyone!

AnNo1935, webmaster of the German Command & Conquer fansite CnCSaga.de, recently gave Twisted Insurrection some limelight with an interview.
Be sure to check out the full interview for interesting bits on our history, C&C, the community, and the release of version 0.7 Wink

Here's a snippet of the interview:

Quote:
Please tell us something about your mod, how did it all start?

Crimsonum: Twisted Insurrection was founded by Aro all the way back in 2004/2005 as a set of custom missions for Red Alert 1. In 2007 he moved the project to the Red Alert 2: Yuri's Revenge engine. It didn't even take a full year before he again decided to switch engines, so in late 2007 the project moved to Tiberian Sun: Firestorm, where it has remained ever since. By that point the first team had formed, they developed many elements that are still integral to the game (such as GloboTech, the Thorn creature and the Interior theatre). While our team composition has changed a lot during the years, there are still a handful who've been aboard the project since day one.

It's amazing to think back and see how Twisted Insurrection has evolved from a tiny campaign to a small mod, and finally to a huge standalone game with unique assets, factions and story.

What makes this mod special?

Erastus: I think what makes this mod special is its premise, an alternate take on C&C history where Nod won the first game, not GDI, and all the implications that come with it. We also show progression from the Tiberian Dawn era into the Twisted Insurrection era as technology transitions over the course of the first act.


Click here for the full interview on ModDB.

You can also check out the German translation on CnCSaga.de forums.

Posted by Crimsonum at 10:39 - November 27, 2017 - Comment (1)
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